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Lines Matching refs:tiles

22  * graphical representations of the collision tiles used by the engine.  Each
50 var tiles = new Array();
51 tiles.length = tilesPerRow * tilesPerColumn;
129 tiles[tileIndex] = tile;
139 for (var x = 0; x < tiles.length; x++) {
140 if (tiles[x]) {
141 var tile = tiles[x];
217 for (var x = 0; x < tiles.length; x++) {
218 if (tiles[x]) {
219 var tile = tiles[x];