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246                            fRandom.nextRangeScalar(bounds->fTop, bounds->fBottom));
627 r.fTop = rand.nextUScalar1() * 300;
629 r.fBottom = r.fTop + 2 * radius;
693 arcRect.offset(rect.fLeft - arcRect.fLeft, rect.fTop - arcRect.fTop);
696 arcRect.offset(rect.fRight - arcRect.fRight, rect.fTop - arcRect.fTop);
731 r.fTop = rand.nextUScalar1() * 300;
733 r.fBottom = r.fTop + 2 * size;
808 xy.fY = rand.nextRangeScalar(kBounds.fTop, kBounds.fBottom - size.fHeight);