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Lines Matching full:shader

32     if (fPaint->shader != (SkDrawShader*) -1)
34 fPaint->shader = this;
39 void SkDrawShader::addPostlude(SkShader* shader) {
41 shader->setLocalMatrix(matrix->getMatrix());
59 if (fPaint->shader != (SkDrawShader*) -1)
61 fPaint->shader = this;
70 // note: bitmap shader now supports independent tile modes for X and Y
76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
79 SkAutoTDelete<SkShader> autoDel(shader);
80 addPostlude(shader);
82 return shader;