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Lines Matching defs:SkBitmapProcState

8 #include "SkBitmapProcState.h"
21 extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[];
22 extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
23 extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*);
24 extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
25 extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
26 extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*);
27 extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
28 extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
133 bool SkBitmapProcState::possiblyScaleImage() {
311 bool SkBitmapProcState::lockBaseBitmap() {
362 void SkBitmapProcState::endContext() {
373 SkBitmapProcState::~SkBitmapProcState() {
380 bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
626 static void Clamp_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
700 static void Repeat_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
740 static void S32_D32_constX_shaderproc(const SkBitmapProcState& s,
754 SkBitmapProcState::MatrixProc mproc = s.getMatrixProc();
853 static void DoNothing_shaderproc(const SkBitmapProcState&, int x, int y,
859 bool SkBitmapProcState::setupForTranslate() {
881 SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseShaderProc32() {
986 void SkBitmapProcState::DebugMatrixProc(const SkBitmapProcState& state,
1007 SkBitmapProcState::MatrixProc SkBitmapProcState::getMatrixProc() const {
1023 int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const {