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Lines Matching full:corner

219         // check the cross product of v with the vec from edgeBegin to each rect corner
438 // Otherwise, nextDirection at corner 2 opposes corner 4.
913 make it easier to see the symmetry patterns used by add corner quads.
914 Clockwise corner value
965 SkRRect::Corner corner, SkPath::Direction dir) {
967 const SkVector& radii = rrect.radii(corner);
982 if ((corner & 1) == (dir == SkPath::kCCW_Direction)) { // corners always alternate direction
984 ? corner == SkRRect::kLowerLeft_Corner || corner == SkRRect::kUpperRight_Corner
985 : corner == SkRRect::kUpperLeft_Corner || corner == SkRRect::kLowerRight_Corner);
1004 corner - 1) & 2) {
1005 SkASSERT(corner == SkRRect::kLowerLeft_Corner || corner == SkRRect::kUpperLeft_Corner);
1010 SkASSERT(corner == SkRRect::kLowerRight_Corner || corner == SkRRect::kUpperRight_Corner);
1015 if (corner < SkRRect::kLowerRight_Corner) {