Lines Matching full:ftop
27 dst->fTop = SkMinScalar(dst->fTop, src.fTop);
221 SkScalar xT = SkScalarMul(v.fX, rect.fTop - edgeBegin->fY);
791 this->addRect(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, dir);
862 pts[0].set(oval.fRight, oval.fTop);
915 path->lineTo(rect.fLeft, rect.fTop + ry); 0 upper left
916 path->quadTo(rect.fLeft, rect.fTop + offPtY,
917 rect.fLeft + midPtX, rect.fTop + midPtY);
918 path->quadTo(rect.fLeft + offPtX, rect.fTop,
919 rect.fLeft + rx, rect.fTop);
921 path->lineTo(rect.fRight - rx, rect.fTop); 1 upper right
922 path->quadTo(rect.fRight - offPtX, rect.fTop,
923 rect.fRight - midPtX, rect.fTop + midPtY);
924 path->quadTo(rect.fRight, rect.fTop + offPtY,
925 rect.fRight, rect.fTop + ry);
952 path->lineTo(rect.fRight, rect.fTop + ry); 1 upper right
953 path->quadTo(rect.fRight, rect.fTop + offPtY,
954 rect.fRight - midPtX, rect.fTop + midPtY);
955 path->quadTo(rect.fRight - offPtX, rect.fTop,
956 rect.fRight - rx, rect.fTop);
958 path->lineTo(rect.fLeft + rx, rect.fTop); 0 upper left
959 path->quadTo(rect.fLeft + offPtX, rect.fTop,
960 rect.fLeft + midPtX, rect.fTop + midPtY);
961 path->quadTo(rect.fLeft, rect.fTop + offPtY,
962 rect.fLeft, rect.fTop + ry);
1017 yOff[i] = rect.fTop + yOff[i];
1073 bounds.fTop + rrect.fRadii[SkRRect::kUpperLeft_Corner].fY);
1146 this->moveTo(rect.fRight - rx, rect.fTop); // top-right
1149 this->lineTo(rect.fLeft + rx, rect.fTop); // top
1151 this->cubicTo(rect.fLeft + rx - sx, rect.fTop,
1152 rect.fLeft, rect.fTop + ry - sy,
1153 rect.fLeft, rect.fTop + ry); // top-left
1167 this->lineTo(rect.fRight, rect.fTop + ry); // right
1169 this->cubicTo(rect.fRight, rect.fTop + ry - sy,
1170 rect.fRight - rx + sx, rect.fTop,
1171 rect.fRight - rx, rect.fTop); // top-right
1173 this->cubicTo(rect.fRight - rx + sx, rect.fTop,
1174 rect.fRight, rect.fTop + ry - sy,
1175 rect.fRight, rect.fTop + ry); // top-right
1189 this->lineTo(rect.fLeft, rect.fTop + ry); // left
1191 this->cubicTo(rect.fLeft, rect.fTop + ry - sy,
1192 rect.fLeft + rx - sx, rect.fTop,
1193 rect.fLeft + rx, rect.fTop); // top-left
1195 this->lineTo(rect.fRight - rx, rect.fTop); // top
1243 const SkScalar T = oval.fTop; // cy - ry
2539 SkScalar ymax = this->getBounds().fTop;
2813 return r.fLeft <= x && x <= r.fRight && r.fTop <= y && y <= r.fBottom;