Lines Matching full:gpu
35 void setup_drawstate_aaclip(GrGpu* gpu,
38 GrDrawState* drawState = gpu->drawState();
62 GrGpu* gpu,
66 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
76 return NULL == context->getPathRenderer(*path, stroke, gpu, false, type);
84 * entire clip should be rendered in SW and then uploaded en masse to the gpu.
393 // or gpu-rendered cases. Returns true if there is no more work to be done (i.e., we got a cache
796 // from the stack var to the gpu. We could make this class hold a ptr to
1016 void GrClipMaskManager::setGpu(GrGpu* gpu) {
1017 fGpu = gpu;
1018 fAACache.setContext(gpu->getContext());