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Lines Matching refs:drawPath

587     // else we let the SkDraw call our drawPath()
625 // another two reasons we might need to call drawPath...
648 this->drawPath(draw, path, paint, NULL, true);
673 // another two reasons we might need to call drawPath...
685 this->drawPath(draw, path, paint, NULL, true);
706 // some basic reasons we might need to call drawPath...
714 this->drawPath(draw, path, paint, NULL, true);
849 context->drawPath(tempPaint, devPath, stroke);
865 void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
971 fContext->drawPath(grPaint, *pathPtr, stroke);
1769 // this guy will just call our drawPath()
1805 // this guy will just call our drawPath()