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35      * Create a simple Mitchell filter effect.
37 static GrEffectRef* Create(GrTexture* tex) {
38 return Create(tex, gMitchellCoefficients);
42 * Create a simple filter effect with custom bicubic coefficients.
44 static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16]) {
46 return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), tm);
50 * Create a Mitchell filter effect with specified texture matrix and x/y tile modes.
52 static GrEffectRef* Create(GrTexture* tex,
55 return Create(tex, gMitchellCoefficients, matrix, tileModes);
59 * The most general Create method. This allows specification of the bicubic coefficients, the
62 static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16],