Lines Matching refs:Transform
32 * The key for an individual coord transform is made up of a matrix type and a bit that
72 * Retrieves the matrix type from transformKey for the transform at transformIdx.
80 * Retrieves the source coords from transformKey for the transform at transformIdx. It may not be
91 * Retrieves the final translation that a transform needs to apply to its source coords (and
115 * Retrieves the final matrix that a transform needs to apply to its source coords.
190 SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap
315 SkTArray<Transform, true>& transforms = fTransforms.push_back();
420 SkTArray<Transform, true>& transforms = fTransforms[effectIdx];
557 const SkMatrix& transform = get_transform_matrix(drawEffect, t);
558 gpu->enableTexGen(texCoordIndex++, GrGpuGL::kST_TexGenComponents, transform);
562 const SkMatrix& transform = get_transform_matrix(drawEffect, t);
563 gpu->enableTexGen(texCoordIndex++, GrGpuGL::kSTR_TexGenComponents, transform);