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Lines Matching full:attach_shader

634 static bool attach_shader(const GrGLContext& glCtx,
703 if (!attach_shader(fGpu->glContext(), programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc)) {
882 if (!attach_shader(glCtx, programId, GR_GL_VERTEX_SHADER, vertShaderSrc)) {
910 if (!attach_shader(glCtx, programId, GR_GL_GEOMETRY_SHADER, geomShaderSrc)) {