Lines Matching full:shaderid
640 GrGLuint shaderId;
641 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
642 if (0 == shaderId) {
648 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
649 GR_GL_CALL(gli, CompileShader(shaderId));
658 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
662 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
668 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
674 GR_GL_CALL(gli, DeleteShader(shaderId));
683 GR_GL_CALL(gli, AttachShader(programId, shaderId));
684 GR_GL_CALL(gli, DeleteShader(shaderId));