Lines Matching refs:UniformHandle
130 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
142 const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle u) const {
149 const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const {
194 GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; }
195 GrGLUniformManager::UniformHandle getDstCopyTopLeftUniform() const {
198 GrGLUniformManager::UniformHandle getDstCopyScaleUniform() const {
201 GrGLUniformManager::UniformHandle getColorUniform() const { return fColorUniform; }
202 GrGLUniformManager::UniformHandle getCoverageUniform() const { return fCoverageUniform; }
203 GrGLUniformManager::UniformHandle getDstCopySamplerUniform() const {
349 GrGLUniformManager::UniformHandle fDstCopySamplerUniform;
357 GrGLUniformManager::UniformHandle fRTHeightUniform;
358 GrGLUniformManager::UniformHandle fDstCopyTopLeftUniform;
359 GrGLUniformManager::UniformHandle fDstCopyScaleUniform;
360 GrGLUniformManager::UniformHandle fColorUniform;
361 GrGLUniformManager::UniformHandle fCoverageUniform;
420 GrGLUniformManager::UniformHandle getViewMatrixUniform() const {
446 GrGLUniformManager::UniformHandle fViewMatrixUniform;