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Lines Matching refs:Uniform

24     Uniform& uni = fUniforms.push_back();
34 const Uniform& uni = fUniforms[u.toUniformIndex()];
37 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not
50 const Uniform& uni = fUniforms[u.toUniformIndex()];
65 const Uniform& uni = fUniforms[u.toUniformIndex()];
70 // Once the uniform manager is responsible for inserting the duplicate uniform
82 const Uniform& uni = fUniforms[u.toUniformIndex()];
97 const Uniform& uni = fUniforms[u.toUniformIndex()];
111 const Uniform& uni = fUniforms[u.toUniformIndex()];
126 const Uniform& uni = fUniforms[u.toUniformIndex()];
144 const Uniform& uni = fUniforms[u.toUniformIndex()];
159 const Uniform& uni = fUniforms[u.toUniformIndex()];
173 const Uniform& uni = fUniforms[u.toUniformIndex()];
187 const Uniform& uni = fUniforms[u.toUniformIndex()];
202 const Uniform& uni = fUniforms[u.toUniformIndex()];
220 const Uniform& uni = fUniforms[u.toUniformIndex()];
259 // TODO: Move the Xoom uniform array in both FS and VS bug workaround here.