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Lines Matching refs:UniformHandle

22 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {
30 return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx);
33 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
49 void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const {
62 void GrGLUniformManager::set1fv(UniformHandle u,
81 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
94 void GrGLUniformManager::set2fv(UniformHandle u,
110 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
123 void GrGLUniformManager::set3fv(UniformHandle u,
139 void GrGLUniformManager::set4f(UniformHandle u,
156 void GrGLUniformManager::set4fv(UniformHandle u,
172 void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
186 void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
199 void GrGLUniformManager::setMatrix3fv(UniformHandle u,
217 void GrGLUniformManager::setMatrix4fv(UniformHandle u,
235 void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
278 GrGLUniformManager::getBuilderUniform(const BuilderUniformArray& array, UniformHandle handle) const {