Lines Matching full:fflags
382 glTexDesc.fFlags = (GrTextureFlags) desc.fFlags;
389 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
481 desc.fFlags = glTex->desc().fFlags;
527 if (SkToBool(desc.fFlags & kCheckAllocation_GrTextureFlagBit)) {
892 glTexDesc.fFlags = desc.fFlags;
903 glRTDesc.fCheckAllocation = SkToBool(desc.fFlags & kCheckAllocation_GrTextureFlagBit);
905 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrTextureFlagBit);
2528 desc->fFlags = kNone_GrTextureFlags;