Lines Matching refs:Disable
232 GL_CALL(Disable(GR_GL_DEPTH_TEST));
241 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
242 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
243 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
244 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
245 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
246 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
252 GL_CALL(Disable(GR_GL_COLOR_TABLE));
254 GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
312 GL_CALL(Disable(GR_GL_TEXTURE_GEN_S));
313 GL_CALL(Disable(GR_GL_TEXTURE_GEN_T));
314 GL_CALL(Disable(GR_GL_TEXTURE_GEN_Q));
315 GL_CALL(Disable(GR_GL_TEXTURE_GEN_R));
1242 // disable the scissor test.
1256 GL_CALL(Disable(GR_GL_SCISSOR_TEST));
1733 // this respects the scissor during the blit, so disable it.
1830 GL_CALL(Disable(GR_GL_STENCIL_TEST));
1883 // must disable msaa to use line smoothing
1886 GL_CALL(Disable(GR_GL_MULTISAMPLE));
1892 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
1909 GL_CALL(Disable(GR_GL_MULTISAMPLE));
1949 // any optimization to disable blending should
1956 GL_CALL(Disable(GR_GL_BLEND));
2140 GL_CALL(Disable(GR_GL_TEXTURE_GEN_S + i));
2205 GL_CALL(Disable(GR_GL_TEXTURE_GEN_S + j));
2229 GL_CALL(Disable(GR_GL_DITHER));
2258 GL_CALL(Disable(GR_GL_CULL_FACE));
2607 // The EXT version applies the scissor during the blit, so disable it.