Lines Matching refs:eglGetProcAddress
79 interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
107 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
113 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
157 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
158 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
165 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
166 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
177 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
178 interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
186 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
187 interface->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
194 interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
195 interface->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
209 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
210 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
227 interface->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glActiveTexture");
228 interface->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttachShader");
229 interface->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuery");
230 interface->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddress("glBindAttribLocation");
231 interface->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffer");
232 interface->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProcAddress("glBindFragDataLocation");
233 interface->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedProc) eglGetProcAddress("glBindFragDataLocationIndexed");
234 interface->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("glBindFramebuffer");
235 interface->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress("glBindRenderbuffer");
236 interface->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTexture");
237 interface->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArray");
238 interface->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColor");
239 interface->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc");
240 interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
241 interface->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferData");
242 interface->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBufferSubData");
243 interface->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus");
244 interface->fClear = (GrGLClearProc) eglGetProcAddress("glClear");
245 interface->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColor");
246 interface->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClearStencil");
247 interface->fClientActiveTexture = (GrGLClientActiveTextureProc) eglGetProcAddress("glClientActiveTexture");
248 interface->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask");
249 interface->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCompileShader");
250 interface->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProcAddress("glCompressedTexImage2D");
251 interface->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddress("glCopyTexSubImage2D");
252 interface->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCreateProgram");
253 interface->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreateShader");
254 interface->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace");
255 interface->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDeleteBuffers");
256 interface->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddress("glDeleteFramebuffers");
257 interface->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDeleteProgram");
258 interface->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDeleteQueries");
259 interface->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAddress("glDeleteRenderbuffers");
260 interface->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDeleteShader");
261 interface->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glDeleteTextures");
262 interface->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays");
263 interface->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask");
264 interface->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable");
265 interface->fDisableClientState = (GrGLDisableClientStateProc) eglGetProcAddress("glDisableClientState");
266 interface->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eglGetProcAddress("glDisableVertexAttribArray");
267 interface->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArrays");
268 interface->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffer");
269 interface->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuffers");
270 interface->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawElements");
271 interface->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable");
272 interface->fEnableClientState = (GrGLEnableClientStateProc) eglGetProcAddress("glEnableClientState");
273 interface->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglGetProcAddress("glEnableVertexAttribArray");
274 interface->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery");
275 interface->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish");
276 interface->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush");
277 interface->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglGetProcAddress("glFramebufferRenderbuffer");
278 interface->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProcAddress("glFramebufferTexture2D");
279 interface->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace");
280 interface->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffers");
281 interface->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("glGenFramebuffers");
282 interface->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glGenerateMipmap");
283 interface->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQueries");
284 interface->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress("glGenRenderbuffers");
285 interface->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenTextures");
286 interface->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArrays");
287 interface->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProcAddress("glGetBufferParameteriv");
288 interface->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError");
289 eglGetProcAddress("glGetFramebufferAttachmentParameteriv");
290 interface->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetIntegerv");
291 interface->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddress("glGetQueryObjecti64v");
292 interface->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress("glGetQueryObjectiv");
293 interface->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAddress("glGetQueryObjectui64v");
294 interface->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddress("glGetQueryObjectuiv");
295 interface->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryiv");
296 interface->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddress("glGetProgramInfoLog");
297 interface->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetProgramiv");
298 interface->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc) eglGetProcAddress("glGetRenderbufferParameteriv");
299 interface->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress("glGetShaderInfoLog");
300 interface->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShaderiv");
301 interface->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString");
302 interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
303 interface->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGetProcAddress("glGetTexLevelParameteriv");
304 interface->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddress("glGetUniformLocation");
305 interface->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth");
306 interface->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkProgram");
307 interface->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadIdentity");
308 interface->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMatrixf");
309 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer");
310 interface->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMode");
311 interface->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelStorei");
312 interface->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQueryCounter");
313 interface->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffer");
314 interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels");
315 interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage");
316 interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
317 interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
318 interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource");
319 interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc");
320 interface->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAddress("glStencilFuncSeparate");
321 interface->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencilMask");
322 interface->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAddress("glStencilMaskSeparate");
323 interface->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp");
324 interface->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddress("glStencilOpSeparate");
325 interface->fTexGenf = (GrGLTexGenfProc) eglGetProcAddress("glTexGenf");
326 interface->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv");
327 interface->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni");
328 interface->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2D");
329 interface->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTexParameteri");
330 interface->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glTexParameteriv");
331 interface->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTexSubImage2D");
332 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
333 interface->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f");
334 interface->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i");
335 interface->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1fv");
336 interface->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1iv");
337 interface->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f");
338 interface->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i");
339 interface->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2fv");
340 interface->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2iv");
341 interface->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f");
342 interface->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i");
343 interface->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3fv");
344 interface->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3iv");
345 interface->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f");
346 interface->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i");
347 interface->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4fv");
348 interface->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4iv");
349 interface->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress("glUniformMatrix2fv");
350 interface->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress("glUniformMatrix3fv");
351 interface->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress("glUniformMatrix4fv");
352 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBuffer");
353 interface->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgram");
354 interface->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("glVertexAttrib4fv");
355 interface->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAddress("glVertexAttribPointer");
356 interface->fVertexPointer = (GrGLVertexPointerProc) eglGetProcAddress("glVertexPointer");
357 interface->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport");
360 interface->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glPathCommandsNV");
361 interface->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathCoordsNV");
362 interface->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddress("glPathSubCommandsNV");
363 interface->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("glPathSubCoordsNV");
364 interface->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathStringNV");
365 interface->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathGlyphsNV");
366 interface->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress("glPathGlyphRangeNV");
367 interface->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWeightPathsNV");
368 interface->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathNV");
369 interface->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddress("glInterpolatePathsNV");
370 interface->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("glTransformPathNV");
371 interface->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddress("glPathParameterivNV");
372 interface->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress("glPathParameteriNV");
373 interface->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddress("glPathParameterfvNV");
374 interface->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress("glPathParameterfNV");
375 interface->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("glPathDashArrayNV");
376 interface->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsNV");
377 interface->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDeletePathsNV");
378 interface->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV");
379 interface->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddress("glPathStencilFuncNV");
380 interface->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eglGetProcAddress("glPathStencilDepthOffsetNV");
381 interface->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddress("glStencilFillPathNV");
382 interface->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAddress("glStencilStrokePathNV");
383 interface->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc) eglGetProcAddress("glStencilFillPathInstancedNV");
384 interface->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc) eglGetProcAddress("glStencilStrokePathInstancedNV");
385 interface->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProcAddress("glPathCoverDepthFuncNV");
386 interface->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glPathColorGenNV");
387 interface->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathTexGenNV");
388 interface->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathFogGenNV");
389 interface->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("glCoverFillPathNV");
390 interface->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddress("glCoverStrokePathNV");
391 interface->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eglGetProcAddress("glCoverFillPathInstancedNV");
392 interface->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc) eglGetProcAddress("glCoverStrokePathInstancedNV");
393 interface->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProcAddress("glGetPathParameterivNV");
394 interface->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProcAddress("glGetPathParameterfvNV");
395 interface->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddress("glGetPathCommandsNV");
396 interface->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("glGetPathCoordsNV");
397 interface->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddress("glGetPathDashArrayNV");
398 interface->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress("glGetPathMetricsNV");
399 interface->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProcAddress("glGetPathMetricRangeNV");
400 interface->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress("glGetPathSpacingNV");
401 interface->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAddress("glGetPathColorGenivNV");
402 interface->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAddress("glGetPathColorGenfvNV");
403 interface->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddress("glGetPathTexGenivNV");
404 interface->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddress("glGetPathTexGenfvNV");
405 interface->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAddress("glIsPointInFillPathNV");
406 interface->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetProcAddress("glIsPointInStrokePathNV");
407 interface->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("glGetPathLengthNV");
408 interface->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress("glPointAlongPathNV");
416 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");