Lines Matching full:flipped
71 bool flipped) {
75 return horizontal(cubic, left, right, y, flipped);
78 int cubicVertical(const SkPoint a[4], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) {
82 return vertical(cubic, top, bottom, x, flipped);
121 bool flipped) {
125 return horizontal(line, left, right, y, flipped);
128 int lineVertical(const SkPoint a[2], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) {
132 return vertical(line, top, bottom, x, flipped);
148 bool flipped) {
152 return horizontal(quad, left, right, y, flipped);
155 int quadVertical(const SkPoint a[3], SkScalar top, SkScalar bottom, SkScalar x, bool flipped) {
159 return vertical(quad, top, bottom, x, flipped);
219 int horizontal(const SkDLine&, double left, double right, double y, bool flipped);
220 int horizontal(const SkDQuad&, double left, double right, double y, bool flipped);
223 int horizontal(const SkDCubic&, double left, double right, double y, bool flipped);
248 int vertical(const SkDLine&, double top, double bottom, double x, bool flipped);
249 int vertical(const SkDQuad&, double top, double bottom, double x, bool flipped);
250 int vertical(const SkDCubic&, double top, double bottom, double x, bool flipped);
251 int verticalCubic(const SkPoint a[4], SkScalar top, SkScalar bottom, SkScalar x, bool flipped);
252 int verticalLine(const SkPoint a[2], SkScalar top, SkScalar bottom, SkScalar x, bool flipped);
253 int verticalQuad(const SkPoint a[3], SkScalar top, SkScalar bottom, SkScalar x, bool flipped);
286 SkScalar x, bool flipped);