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Lines Matching refs:SkDCubic

55         SkDCubic cubic;
62 SkDCubic aCubic;
64 SkDCubic bCubic;
72 SkDCubic cubic;
79 SkDCubic cubic;
86 SkDCubic cubic;
95 SkDCubic cubic;
222 int horizontal(const SkDCubic&, double y, double tRange[3]);
223 int horizontal(const SkDCubic&, double left, double right, double y, bool flipped);
224 int horizontal(const SkDCubic&, double left, double right, double y, double tRange[3]);
233 int intersect(const SkDCubic&); // return true if cubic self-intersects
234 int intersect(const SkDCubic&, const SkDLine&);
235 int intersect(const SkDCubic&, const SkDQuad&);
236 int intersect(const SkDCubic&, const SkDCubic&);
239 int intersectRay(const SkDCubic&, const SkDLine&);
250 int vertical(const SkDCubic&, double top, double bottom, double x, bool flipped);
264 bool cubicCheckCoincidence(const SkDCubic& c1, const SkDCubic& c2);
265 bool cubicExactEnd(const SkDCubic& cubic1, bool start, const SkDCubic& cubic2);
266 void cubicNearEnd(const SkDCubic& cubic1, bool start, const SkDCubic& cubic2, const SkDRect& );