Lines Matching full:angle
147 // find first angle, initialize winding to computed fWindSum
149 const SkOpAngle* angle;
152 angle = sorted[++firstIndex];
153 segment = angle->segment();
154 winding = segment->windSum(angle);
156 int spanWinding = segment->spanSign(angle->start(), angle->end());
171 // advance to first undone angle, then return it and winding
175 angle = sorted[firstIndex];
176 winding -= angle->segment()->spanSign(angle);
182 angle = sorted[nextIndex];
183 segment = angle->segment();
185 winding -= segment->spanSign(angle);
188 segment->debugID(), maxWinding, winding, angle->sign());
190 tIndex = angle->start();
191 endIndex = angle->end();
201 segment->markAndChaseWinding(angle, maxWinding, 0);
325 // shoot rays at right angles to the segment to find its winding, ignoring angle cases