Lines Matching refs:SkPaint
21 #include "SkPaint.h"
40 static SkFlattenable* get_paintflat(const SkPaint& paint, unsigned paintFlat) {
238 virtual int saveLayer(const SkRect* bounds, const SkPaint*,
254 virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
256 const SkPaint&) SK_OVERRIDE;
257 virtual void drawOval(const SkRect&, const SkPaint&) SK_OVERRIDE;
258 virtual void drawRect(const SkRect& rect, const SkPaint&) SK_OVERRIDE;
259 virtual void drawRRect(const SkRRect&, const SkPaint&) SK_OVERRIDE;
260 virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE;
262 const SkPaint*) SK_OVERRIDE;
264 const SkRect& dst, const SkPaint* paint,
267 const SkPaint*) SK_OVERRIDE;
269 const SkRect& dst, const SkPaint* paint = NULL) SK_OVERRIDE;
271 const SkPaint*) SK_OVERRIDE;
273 SkScalar y, const SkPaint&) SK_OVERRIDE;
275 const SkPoint pos[], const SkPaint&) SK_OVERRIDE;
278 const SkPaint&) SK_OVERRIDE;
281 const SkPaint&) SK_OVERRIDE;
287 const SkPaint&) SK_OVERRIDE;
350 size_t opBytesNeeded, const SkPaint* paint);
352 SkPaint fPaint;
353 void writePaint(const SkPaint&);
531 int SkGPipeCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint,
703 void SkGPipeCanvas::drawPaint(const SkPaint& paint) {
712 const SkPoint pts[], const SkPaint& paint) {
724 void SkGPipeCanvas::drawOval(const SkRect& rect, const SkPaint& paint) {
733 void SkGPipeCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
742 void SkGPipeCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
751 void SkGPipeCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
763 const SkPaint* paint) {
781 const SkPaint* paint) {
792 const SkRect& dst, const SkPaint* paint,
817 const SkPaint* paint) {
827 const SkRect& dst, const SkPaint* paint) {
841 const SkPaint* paint) {
852 SkScalar y, const SkPaint& paint) {
867 const SkPoint pos[], const SkPaint& paint) {
884 const SkPaint& paint) {
902 const SkPaint& paint) {
935 const SkPaint& paint) {
1030 void SkGPipeCanvas::writePaint(const SkPaint& paint) {
1034 SkPaint& base = fPaint;