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Lines Matching full:tiles

467     // Only use enough tiles to cover the viewport
476 // Only count tiles in the X direction on the first pass.
496 // The goal of the powers of two tiles is to minimize the amount of wasted tile
497 // space in the width-wise direction and then minimize the number of tiles. The
503 // value gives us the tiles we need: a bit of value one means we need a tile of
506 // Only use enough tiles to cover the viewport
532 // Only count tiles in the X direction on the first pass.
637 // is mostly important for tiles on the right and bottom edges as they may go over this area and
672 // Holds all of the information needed to draw a set of tiles.
695 // All tiles are the same size.
737 SkTDArray<SkRect>& fRects; // All tiles of the picture.
738 const int fStart; // Range of tiles drawn by this thread.
758 // Set fPicture and the tiles.
766 // Group the tiles into nearly equal size chunks, rounding up so we're sure to cover them all.