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Lines Matching refs:RenderInput

35 // The input to NativeWindowRenderer is provided by the RenderInput class,
36 // and there can be multiple active RenderInput at the same time. Although
40 // We allocate a Surface for each RenderInput and the user can use
50 class RenderInput;
57 RenderInput* createRenderInput();
58 void destroyRenderInput(RenderInput* input);
75 void render(RenderInput* input);
135 RenderInput* mThreadRenderInput;
144 friend class RenderInput;
147 class RenderInput {
163 RenderInput(NativeWindowRenderer* renderer, GLuint textureId);
164 ~RenderInput();