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Lines Matching refs:Shader

20  * Shader is the based class for objects that return horizontal spans of colors
21 * during drawing. A subclass of Shader is installed in a Paint calling
22 * paint.setShader(shader). After that any object (other than a bitmap) that is
23 * drawn with that paint will get its color(s) from the shader.
25 public class Shader {
41 * replicate the edge color if the shader draws outside of its
46 * repeat the shader's image horizontally and vertically
50 * repeat the shader's image horizontally and vertically, alternating
62 * Return true if the shader has a non-identity local matrix.
63 * @param localM If not null, it is set to the shader's local matrix.
64 * @return true if the shader has a non-identity local matrix
75 * Set the shader's local matrix. Passing null will reset the shader's
77 * @param localM The shader's new local matrix, or null to specify identity
96 protected Shader copy() {
97 final Shader copy = new Shader();
105 protected void copyLocalMatrix(Shader dest) {