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Lines Matching refs:mShader

104             int id = mRS.nProgramVertexCreate(mShader, texNames, tmp);
116 String mShader;
153 mShader = "//rs_shader_internal\n";
154 mShader += "varying vec4 varColor;\n";
155 mShader += "varying vec2 varTex0;\n";
157 mShader += "void main() {\n";
158 mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n";
159 mShader += " gl_PointSize = 1.0;\n";
161 mShader += " varColor = ATTRIB_color;\n";
163 mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n";
165 mShader += " varTex0 = ATTRIB_texture0;\n";
167 mShader += "}\n";
181 sb.setShader(mShader);