Lines Matching refs:LayerRenderer
24 #include "LayerRenderer.h"
36 LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
39 LayerRenderer::~LayerRenderer() {
42 void LayerRenderer::setViewport(int width, int height) {
46 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
84 void LayerRenderer::finish() {
95 GLint LayerRenderer::getTargetFbo() const {
99 bool LayerRenderer::suppressErrorChecks() const {
107 bool LayerRenderer::hasLayer() const {
111 void LayerRenderer::ensureStencilBuffer() {
119 Region* LayerRenderer::getRegion() const {
129 void LayerRenderer::generateMesh() {
187 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
257 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
273 Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
294 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
313 void LayerRenderer::destroyLayer(Layer* layer) {
332 void LayerRenderer::destroyLayerDeferred(Layer* layer) {
340 void LayerRenderer::flushLayer(Layer* layer) {
360 bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
437 LayerRenderer renderer(layer);