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Lines Matching refs:meshHeight

2202 status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
2216 const uint32_t count = meshWidth * meshHeight * 6;
2223 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
2233 for (int32_t y = 0; y < meshHeight; y++) {
2239 float v1 = float(y) / meshHeight;
2240 float v2 = float(y + 1) / meshHeight;