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91         float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
93 PathCache::computeBounds(bounds, paint, left, top, offset, width, height);
97 float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
101 left = bounds.fLeft;
129 float left, float top, float offset, uint32_t width, uint32_t height) {
136 canvas.translate(-left + offset, -top + offset);
140 static PathTexture* createTexture(float left, float top, float offset,
143 texture->left = left;
267 float left, top, offset;
269 computePathBounds(path, paint, left, top, offset, width, height);
276 drawPath(path, paint, bitmap, left, top, offset, width, height);
278 PathTexture* texture = createTexture(left, top, offset, width, height,
347 float left, top, offset;
349 PathCache::computePathBounds(t->path, t->paint, left, top, offset, width, height);
352 texture->left = left;
360 drawPath(t->path, t->paint, *bitmap, left, top, offset, width, height);