Lines Matching refs:nPenY
145 int nPenY = y + glyph->mBitmapTop;
150 if (bounds->bottom > nPenY) {
151 bounds->bottom = nPenY;
159 if (bounds->top < nPenY + height) {
160 bounds->top = nPenY + height;
167 float nPenY = y + glyph->mBitmapTop + glyph->mBitmapHeight;
177 mState->appendMeshQuad(nPenX, nPenY, u1, v2,
178 nPenX + width, nPenY, u2, v2,
179 nPenX + width, nPenY - height, u2, v1,
180 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture);