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Lines Matching refs:TouchedWindow

1394             const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1395 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1397 if (! checkInjectionPermission(touchedWindow.windowHandle,
1424 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1425 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1426 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1437 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1438 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1440 if (touchedWindow.windowHandle->getInfo()->paused) {
1442 NULL, touchedWindow.windowHandle, nextWakeupTime,
1448 if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) {
1450 NULL, touchedWindow.windowHandle, nextWakeupTime,
1487 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1488 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1489 touchedWindow.pointerIds, inputTargets);
1551 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1552 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1553 touchedWindow.pointerIds.clearBit(pointerId);
1554 if (touchedWindow.pointerIds.isEmpty()) {
2851 TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
2852 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2855 touchedWindow.windowHandle->getName().string());
2858 touchedWindow.windowHandle->getInputChannel();
3007 const TouchedWindow& touchedWindow = mTouchState.windows[i];
3008 if (touchedWindow.windowHandle == fromWindowHandle) {
3009 int32_t oldTargetFlags = touchedWindow.targetFlags;
3010 BitSet32 pointerIds = touchedWindow.pointerIds;
3109 const TouchedWindow& touchedWindow = mTouchState.windows[i];
3111 i, touchedWindow.windowHandle->getName().string(),
3112 touchedWindow.pointerIds.value,
3113 touchedWindow.targetFlags);
4386 TouchedWindow& touchedWindow = windows.editItemAt(i);
4387 if (touchedWindow.windowHandle == windowHandle) {
4388 touchedWindow.targetFlags |= targetFlags;
4390 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4392 touchedWindow.pointerIds.value |= pointerIds.value;
4399 TouchedWindow& touchedWindow = windows.editTop();
4400 touchedWindow.windowHandle = windowHandle;
4401 touchedWindow.targetFlags = targetFlags;
4402 touchedWindow.pointerIds = pointerIds;
4416 TouchedWindow& window = windows.editItemAt(i);
4430 const TouchedWindow& window = windows.itemAt(i);
4442 const TouchedWindow& window = windows.itemAt(i);