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Lines Matching refs:eventEntry

426     struct EventEntry : Link<EventEntry> {
449 EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
450 virtual ~EventEntry();
454 struct ConfigurationChangedEntry : EventEntry {
462 struct DeviceResetEntry : EventEntry {
472 struct KeyEntry : EventEntry {
505 struct MotionEntry : EventEntry {
539 EventEntry* eventEntry; // the event to dispatch
550 DispatchEntry(EventEntry* eventEntry,
719 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
849 EventEntry* mPendingEvent;
850 Queue<EventEntry> mInboundQueue;
851 Queue<EventEntry> mRecentQueue;
857 bool enqueueInboundEventLocked(EventEntry* entry);
860 void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
863 void addRecentEventLocked(EventEntry* entry);
875 static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
879 EventEntry* mNextUnblockedEvent;
894 void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
897 void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
898 void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
921 void releaseInboundEventLocked(EventEntry* entry);
982 void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
1005 int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
1014 int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
1024 void pokeUserActivityLocked(const EventEntry* eventEntry);
1030 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
1039 EventEntry* eventEntry, const InputTarget* inputTarget);
1041 EventEntry* eventEntry, const InputTarget* inputTarget);
1043 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1102 void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,