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Lines Matching refs:updateTexImage

44  * desired options, and call updateTexImage() when a new frame is desired.
50 * updateTexImage().
64 // texture will be bound in updateTexImage. useFenceSync specifies whether
74 // doesn't get latched until the first call to updateTexImage. After that
75 // point, all calls to updateTexImage must be made with the same OpenGL ES
88 // updateTexImage acquires the most recently queued buffer, and sets the
95 status_t updateTexImage();
97 // releaseTexImage releases the texture acquired in updateTexImage().
106 // when the current buffer is released by updateTexImage(). Multiple
118 // updateTexImage.
137 // set by the most recent call to updateTexImage.
145 // image set by the most recent call to updateTexImage.
158 // updateTexImage() is called.
169 // texture as returned by updateTexImage().
202 // that was current for previous calls to updateTexImage.
207 // context calls to updateTexImage will fail returning INVALID_OPERATION
324 // It gets set each time updateTexImage is called.
328 // gets set each time updateTexImage is called.
332 // set each time updateTexImage is called.
335 // mCurrentFence is the fence received from BufferQueue in updateTexImage.
339 // It gets computed by computeTransformMatrix each time updateTexImage is
344 // gets set each time updateTexImage is called.
348 // It gets set each time updateTexImage is called.
359 // be bound when updateTexImage is called. It is set at construction time
396 // on a compile-time option) set to a new sync object in updateTexImage.
402 // current display when updateTexImage is called for the first time and when
408 // to the current GL context when updateTexImage is called for the first
432 // whatever context is current at the time of the first updateTexImage call.