Lines Matching refs:coords
409 vec4_t& coords = v->texture[i];412 texcoordArray[i].fetch(c, coords.v, tp);415 coords.Q = 0x10000;418 c->arrays.tex_transform[i](&tr, &coords, &coords);422 const GGLfixed q = coords.Q;425 coords.S = gglMulx(coords.S, qinv, 28);426 coords.T = gglMulx(coords.T, qinv, 28);