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Lines Matching refs:coords

409             vec4_t& coords = v->texture[i];
412 texcoordArray[i].fetch(c, coords.v, tp);
415 coords.Q = 0x10000;
418 c->arrays.tex_transform[i](&tr, &coords, &coords);
422 const GGLfixed q = coords.Q;
425 coords.S = gglMulx(coords.S, qinv, 28);
426 coords.T = gglMulx(coords.T, qinv, 28);