Lines Matching refs:egl
25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
73 // underlying EGL implementation. They can be called by any thread without
125 bool finishOnSwap; // property: debug.egl.finish
126 bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion
187 // EGL implementation is "awake" (not hibernating) and ready for use as long
200 // A move constructor would save an enter()/leave() pair on every EGL API
242 // Does not ensure EGL is unhibernated. Use with caution: calls into the
243 // underlying EGL implementation are not safe.