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Lines Matching full:glboolean

58 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
106 void API_ENTRY(glDepthMask)(GLboolean flag) {
175 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
244 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
247 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
250 GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) {
253 GLboolean API_ENTRY(glIsProgram)(GLuint program) {
256 GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) {
259 GLboolean API_ENTRY(glIsShader)(GLuint shader) {
262 GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
286 void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
382 void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
385 void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
388 void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
421 void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
454 GLboolean API_ENTRY(glIsQuery)(GLuint id) {
469 GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
478 void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
481 void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
484 void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
487 void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
490 void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
493 void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
520 GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
640 GLboolean API_ENTRY(glIsSync)(GLsync sync) {
670 GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
706 GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {