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Lines Matching full:glboolean

65 GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
79 GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
105 GL_ENTRY(void, glDepthMask, GLboolean flag)
152 GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
202 GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
291 GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
292 GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
293 GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
294 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
295 GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
296 GL_ENTRY(GLboolean, glIsProgram, GLuint program)
297 GL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline)
298 GL_ENTRY(GLboolean, glIsQuery, GLuint id)
299 GL_ENTRY(GLboolean, glIsQueryEXT, GLuint id)
300 GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
301 GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
302 GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
303 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
304 GL_ENTRY(GLboolean, glIsSync, GLsync sync)
305 GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
306 GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
307 GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
308 GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
395 GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
396 GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
397 GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
418 GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
419 GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
420 GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
429 GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
441 GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
508 GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
509 GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
510 GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
511 GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
512 GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
513 GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
514 GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
515 GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
516 GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
517 GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
518 GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
537 GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)