Lines Matching defs:RenderEngine
21 #include "RenderEngine.h"
32 RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) {
86 RenderEngine* engine = NULL;
115 RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
118 RenderEngine::~RenderEngine() {
121 void RenderEngine::setEGLContext(EGLContext ctxt) {
125 EGLContext RenderEngine::getEGLContext() const {
129 void RenderEngine::checkErrors() const {
139 RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
157 void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
181 void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
186 void RenderEngine::setScissor(
192 void RenderEngine::disableScissor() {
196 void RenderEngine::genTextures(size_t count, uint32_t* names) {
200 void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
204 void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) {
208 void RenderEngine::dump(String8& result) {
219 RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
220 RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
228 RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
233 status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {