Lines Matching refs:mRSMesh
33 mRSMesh = rsMesh;
77 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
78 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
100 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
101 const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement();
130 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
135 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
136 const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct];
146 Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex];
161 const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex];
185 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
186 for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {
187 switch (mRSMesh->mHal.state.primitives[i]) {