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Lines Matching refs:mCurrentQuadIndex

336     mCurrentQuadIndex = 0;
403 if (mCurrentQuadIndex != 0) {
405 mCurrentQuadIndex = 0;
665 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6);
678 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
717 mCurrentQuadIndex ++;
719 if (mCurrentQuadIndex == mMaxNumberOfQuads) {
721 mCurrentQuadIndex = 0;
781 if (mCurrentQuadIndex != 0) {
783 mCurrentQuadIndex = 0;