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Lines Matching refs:mHal

30     mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this);
44 if (mHal.state.constants[0] == NULL) {
49 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
50 rsc, mHal.state.constants[0]));
59 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
64 rsc->mHal.funcs.vertex.setActive(rsc, this);
73 if (mHal.state.constants[0] == NULL) {
78 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
79 rsc, mHal.state.constants[0]));
82 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
91 if (mHal.state.constants[0] == NULL) {
96 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
97 rsc, mHal.state.constants[0]));
100 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
109 if (mHal.state.constants[0] == NULL) {
114 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
115 rsc, mHal.state.constants[0]));
118 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
127 if (mHal.state.constants[0] == NULL) {
133 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
135 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
143 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
148 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
218 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get()));
231 rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get());