Lines Matching full:engine
95 // important: the lock order is engine followed by theOneTrueMutex
103 // Reject redundant calls to Realize, except on a shared engine
106 // redundant realize on the shared engine is permitted
122 case SL_OBJECT_STATE_REALIZING_1: // asynchronous on non-Engine
127 // Engine was destroyed during realize, or insufficient memory
133 case SL_OBJECT_STATE_REALIZING_2: // synchronous, or asynchronous on Engine
146 // asynchronous Realize on an Engine is actually done synchronously, but still has
255 // Engine was destroyed during resume, or insufficient memory
554 // avoid a recursive lock on the engine when destroying the engine itself
570 // avoid a recursive unlock on the engine when destroying the engine itself