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Lines Matching full:player

79     /* Objects this application uses: one player and an ouput mix */
80 SLObjectItf player, outputMix;
90 /* Data sinks for the audio player */
94 /* Interfaces for the audio player */
123 /* Create Output Mix object to be used by the player */
160 /* Configuration of the player */
200 /* Create the audio player */
201 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 3,
205 /* Realize the player in synchronous mode. */
206 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
209 /* Get the SLPlayItf, SLPrefetchStatusItf and SLEffectSendItf interfaces for the player*/
210 result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
213 result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
221 result = (*player)->GetInterface(player, SL_IID_EFFECTSEND, (void*)&effectSendItf);
224 result = (*player)->GetInterface(player, SL_IID_SEEK, (void*)&seekItf);
227 fprintf(stdout, "Player configured\n");
232 /* Start the data prefetching by setting the player to the paused state */
259 /* Feed the output mix' reverb from the audio player using the given send level */
306 /* Make sure player is stopped */
314 /* Destroy the player */
315 (*player)->Destroy(player);