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261  *          Euler angles are returned according to the X convention.
262 * This is typically the convention used for mobile devices where the X
319 * Euler angles are returned according to the Y convention.
320 * This convention is typically used in augmented reality applications,
376 * This convention is mostly used in application involving the use
378 * is along the Z axis. In this convention roll is defined as the
380 * Euler angles are returned according to the Y convention.
1603 * Euler angles are returned according to the X convention.
1604 * This is typically the convention used for mobile devices where the X
1661 * therefore the default convention for Euler angles.
1680 * Euler angles are returned according to the Y convention.
1681 * This convention is typically used in augmented reality applications,
1734 * This convention is mostly used in application involving the use
1736 * is along the Z axis. In this convention roll is defined as the
1738 * Euler angles are returned according to the Y convention.