Lines Matching full:tone
130 * 2. Allow ONLY valid DTMF characters to generate a tone and be
176 * a dtmf code and play a local dtmf tone.
191 // if the character is a valid dtmf code, start playing the tone and send the
206 * a dtmf code and the dtmf tone.
221 Log.d(this, "Stopping the tone for '" + c + "'");
238 // if the character is a valid dtmf code, start playing the tone and send the
255 * then we just force-stop the last tone without checking if the event
262 /*if (DBG) log("Stopping the last played tone.");
273 Log.d(this, "Stopping the tone for '" + c + "'");
398 // start the tone
403 // stop the tone on ANY other event, except for MOVE.
503 * Called externally (from InCallScreen) to play a DTMF Tone.
515 * Called externally (from InCallScreen) to cancel the last DTMF Tone played.