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Lines Matching full:tone

148     // The tone volume relative to other sounds in the stream SignalInfo
155 // Emergency call tone and vibrate:
160 // Ringback tone player
163 // Call waiting tone player
224 // when a tone is being played and releases it after its done playing.
400 // Stop any signalInfo tone being played on receiving a Call
653 * ringtone. Otherwise we will play the call waiting tone instead.
660 if (VDBG) log("- starting call waiting tone...");
696 // Stop any signal info tone when call moves to ACTIVE state
716 // stop call waiting tone if needed when answering
771 // tone stops, we have to stop it to prevent disturbing.
783 // Clear ringback tone player
786 // Clear call waiting tone player
889 log("Failed to find fallback cache. Use default ringer tone.");
915 // Stop any signalInfo tone being played when a call gets ended
956 // stop call waiting tone if needed when disconnecting
975 // The "Busy" or "Congestion" tone is the highest priority:
979 if (DBG) log("- need to play BUSY tone!");
982 if (DBG) log("- need to play CONGESTION tone!");
987 if (DBG) log("- need to play OTA_CALL_END tone!");
990 if (DBG) log("- need to play CDMA_REORDER tone!");
993 if (DBG) log("- need to play CDMA_INTERCEPT tone!");
996 if (DBG) log("- need to play CDMA_DROP tone!");
999 if (DBG) log("- need to play OUT OF SERVICE tone!");
1002 if (DBG) log("- need to play TONE_UNOBTAINABLE_NUMBER tone!");
1011 // "call ended" tone if this was a "regular disconnect" (i.e. a
1023 if (VDBG) log("- need to play CALL_ENDED tone!");
1032 // if we still need to let the user hear a tone through the earpiece.
1068 // Possibly play a "post-disconnect tone" thru the earpiece.
1073 if (VDBG) log("- starting post-disconnect tone (" + toneToPlay + ")...");
1077 // here with an "unlimited" tone length,
1082 // "busy" indication to the user. We could stop the busy tone
1204 * (passing in the TONE_* constant for the tone you want)
1207 * When we're done playing the tone, if the phone is idle at that
1213 * defer the resetAudioStateAfterDisconnect() call until the tone
1235 // The tone volume relative to other sounds in the stream
1240 // Buffer time (in msec) to add on to tone timeout value.
1241 // Needed mainly when the timeout value for a tone is the
1242 // exact duration of the tone itself.
1245 // The tone state
1269 // Call waiting tone is stopped by stopTone() method
1338 // Call ring back tone is stopped by stopTone() method
1372 // manually start/stop each individual tone, or manually
1374 // and let it run for however long we want the tone pattern to
1378 // "tone pattern", it sounds bad if we cut if off while the
1379 // tone is actually playing. Consider adding API to the
1392 if (DBG) log("- InCallTonePlayer: start playing call tone=" + toneType);
1402 if (DBG) log("InCallTonePlayer:playing call fail tone:" + toneType);
1410 if (DBG) log("InCallTonePlayer:playing tone for toneType=" + toneType);
1453 // till the tone finishes playing.)
1491 * (passing in the ToneID constant for the tone you want)
1507 //First stop any ongoing SignalInfo tone
1510 //Start playing the new tone if its a valid tone
1517 * Plays a tone when the phone receives a SignalInfo record.
1527 // Do not start any new SignalInfo tone when Call state is INCOMING
1528 // and stop any previous SignalInfo tone which is being played
1537 if (isPresent) {// if tone is valid
1548 //Create the SignalInfo tone player and pass the ToneID
1556 * Stops a SignalInfo tone in the following condition
1562 if (DBG) log("stopSignalInfoTone: Stopping SignalInfo tone player");
1567 * Plays a Call waiting tone if it is present in the second incoming call.
1595 if (isPresent == 1 ) {//'1' if tone is valid
1605 //Create the SignalInfo tone player and pass the ToneID
1729 * Inner class to handle emergency call tone and vibrator
1750 * Start the emergency tone or vibrator.
1758 log("EmergencyTonePlayerVibrator.start(): emergency tone...");
1779 * If the emergency tone is active, stop the tone or vibrator accordingly.
1817 // Don't play ringback tone if it is in play, otherwise it will cut
1818 // the current tone and replay it