1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/layers/delegated_renderer_layer_impl.h" 6 7 #include <algorithm> 8 #include <utility> 9 10 #include "base/bind.h" 11 #include "base/containers/hash_tables.h" 12 #include "cc/base/math_util.h" 13 #include "cc/layers/append_quads_data.h" 14 #include "cc/layers/quad_sink.h" 15 #include "cc/layers/render_pass_sink.h" 16 #include "cc/output/delegated_frame_data.h" 17 #include "cc/quads/render_pass_draw_quad.h" 18 #include "cc/quads/solid_color_draw_quad.h" 19 #include "cc/trees/layer_tree_impl.h" 20 21 namespace cc { 22 23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( 24 LayerTreeImpl* tree_impl, int id) 25 : LayerImpl(tree_impl, id), 26 have_render_passes_to_push_(false), 27 child_id_(0), 28 own_child_id_(false) { 29 } 30 31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 32 ClearRenderPasses(); 33 ClearChildId(); 34 } 35 36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } 37 38 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { 39 // The root RenderPass for the layer is merged with its target 40 // RenderPass in each frame. So we only have extra RenderPasses 41 // to merge when we have a non-root RenderPass present. 42 return render_passes_in_draw_order_.size() > 1; 43 } 44 45 static ResourceProvider::ResourceId ResourceRemapHelper( 46 bool* invalid_frame, 47 const ResourceProvider::ResourceIdMap& child_to_parent_map, 48 ResourceProvider::ResourceIdArray* resources_in_frame, 49 ResourceProvider::ResourceId id) { 50 51 ResourceProvider::ResourceIdMap::const_iterator it = 52 child_to_parent_map.find(id); 53 if (it == child_to_parent_map.end()) { 54 *invalid_frame = true; 55 return 0; 56 } 57 58 DCHECK_EQ(it->first, id); 59 ResourceProvider::ResourceId remapped_id = it->second; 60 resources_in_frame->push_back(id); 61 return remapped_id; 62 } 63 64 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { 65 LayerImpl::PushPropertiesTo(layer); 66 67 DelegatedRendererLayerImpl* delegated_layer = 68 static_cast<DelegatedRendererLayerImpl*>(layer); 69 70 // If we have a new child_id to give to the active layer, it should 71 // have already deleted its old child_id. 72 DCHECK(delegated_layer->child_id_ == 0 || 73 delegated_layer->child_id_ == child_id_); 74 delegated_layer->child_id_ = child_id_; 75 delegated_layer->own_child_id_ = true; 76 own_child_id_ = false; 77 78 delegated_layer->SetDisplaySize(display_size_); 79 if (have_render_passes_to_push_) { 80 // This passes ownership of the render passes to the active tree. 81 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 82 DCHECK(render_passes_in_draw_order_.empty()); 83 have_render_passes_to_push_ = false; 84 } 85 86 // This is just a copy for testing, since resources are added to the 87 // ResourceProvider in the pending tree. 88 delegated_layer->resources_ = resources_; 89 } 90 91 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded( 92 const ReturnCallback& return_callback) { 93 if (child_id_) 94 return; 95 96 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 97 child_id_ = resource_provider->CreateChild(return_callback); 98 own_child_id_ = true; 99 } 100 101 void DelegatedRendererLayerImpl::SetFrameData( 102 const DelegatedFrameData* frame_data, 103 gfx::RectF damage_in_frame) { 104 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first."; 105 DCHECK(frame_data); 106 DCHECK(!frame_data->render_pass_list.empty()); 107 // A frame with an empty root render pass is invalid. 108 DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty()); 109 110 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 111 const ResourceProvider::ResourceIdMap& resource_map = 112 resource_provider->GetChildToParentMap(child_id_); 113 114 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); 115 116 ScopedPtrVector<RenderPass> render_pass_list; 117 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); 118 119 bool invalid_frame = false; 120 ResourceProvider::ResourceIdArray resources_in_frame; 121 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = 122 base::Bind(&ResourceRemapHelper, 123 &invalid_frame, 124 resource_map, 125 &resources_in_frame); 126 for (size_t i = 0; i < render_pass_list.size(); ++i) { 127 RenderPass* pass = render_pass_list[i]; 128 for (size_t j = 0; j < pass->quad_list.size(); ++j) { 129 DrawQuad* quad = pass->quad_list[j]; 130 quad->IterateResources(remap_resources_to_parent_callback); 131 } 132 } 133 134 if (invalid_frame) { 135 // Declare we are still using the last frame's resources. 136 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 137 return; 138 } 139 140 // Declare we are using the new frame's resources. 141 resources_.swap(resources_in_frame); 142 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 143 144 // Display size is already set so we can compute what the damage rect 145 // will be in layer space. The damage may exceed the visible portion of 146 // the frame, so intersect the damage to the layer's bounds. 147 RenderPass* new_root_pass = render_pass_list.back(); 148 gfx::Size frame_size = new_root_pass->output_rect.size(); 149 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( 150 DelegatedFrameToLayerSpaceTransform(frame_size), damage_in_frame); 151 set_update_rect(gfx::IntersectRects( 152 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); 153 154 SetRenderPasses(&render_pass_list); 155 have_render_passes_to_push_ = true; 156 } 157 158 void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { 159 if (display_size_ == size) 160 return; 161 display_size_ = size; 162 NoteLayerPropertyChanged(); 163 } 164 165 void DelegatedRendererLayerImpl::SetRenderPasses( 166 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 167 ClearRenderPasses(); 168 169 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 170 ScopedPtrVector<RenderPass>::iterator to_take = 171 render_passes_in_draw_order->begin() + i; 172 render_passes_index_by_id_.insert( 173 std::pair<RenderPass::Id, int>((*to_take)->id, i)); 174 scoped_ptr<RenderPass> taken_render_pass = 175 render_passes_in_draw_order->take(to_take); 176 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); 177 } 178 179 // Give back an empty array instead of nulls. 180 render_passes_in_draw_order->clear(); 181 } 182 183 void DelegatedRendererLayerImpl::ClearRenderPasses() { 184 render_passes_index_by_id_.clear(); 185 render_passes_in_draw_order_.clear(); 186 } 187 188 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 189 LayerTreeImpl* tree_impl) { 190 return DelegatedRendererLayerImpl::Create( 191 tree_impl, id()).PassAs<LayerImpl>(); 192 } 193 194 void DelegatedRendererLayerImpl::DidLoseOutputSurface() { 195 ClearRenderPasses(); 196 ClearChildId(); 197 } 198 199 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( 200 gfx::Size frame_size) const { 201 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; 202 203 gfx::Transform delegated_frame_to_layer_space_transform; 204 delegated_frame_to_layer_space_transform.Scale( 205 static_cast<double>(display_size.width()) / frame_size.width(), 206 static_cast<double>(display_size.height()) / frame_size.height()); 207 return delegated_frame_to_layer_space_transform; 208 } 209 210 static inline int IndexToId(int index) { return index + 1; } 211 static inline int IdToIndex(int id) { return id - 1; } 212 213 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 214 const { 215 return RenderPass::Id(id(), IndexToId(0)); 216 } 217 218 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 219 RenderPass::Id previous) const { 220 return RenderPass::Id(previous.layer_id, previous.index + 1); 221 } 222 223 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 224 RenderPass::Id delegated_render_pass_id, 225 RenderPass::Id* output_render_pass_id) const { 226 base::hash_map<RenderPass::Id, int>::const_iterator found = 227 render_passes_index_by_id_.find(delegated_render_pass_id); 228 if (found == render_passes_index_by_id_.end()) { 229 // Be robust against a RenderPass id that isn't part of the frame. 230 return false; 231 } 232 unsigned delegated_render_pass_index = found->second; 233 *output_render_pass_id = 234 RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); 235 return true; 236 } 237 238 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 239 RenderPassSink* render_pass_sink) { 240 DCHECK(HasContributingDelegatedRenderPasses()); 241 242 const RenderPass* root_delegated_render_pass = 243 render_passes_in_draw_order_.back(); 244 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 245 gfx::Transform delegated_frame_to_root_transform = 246 screen_space_transform() * 247 DelegatedFrameToLayerSpaceTransform(frame_size); 248 249 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 250 RenderPass::Id output_render_pass_id(-1, -1); 251 bool present = 252 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, 253 &output_render_pass_id); 254 255 // Don't clash with the RenderPass we generate if we own a RenderSurface. 256 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " 257 << render_passes_in_draw_order_[i]->id.index; 258 DCHECK_GT(output_render_pass_id.index, 0); 259 260 scoped_ptr<RenderPass> copy_pass = 261 render_passes_in_draw_order_[i]->Copy(output_render_pass_id); 262 copy_pass->transform_to_root_target.ConcatTransform( 263 delegated_frame_to_root_transform); 264 render_pass_sink->AppendRenderPass(copy_pass.Pass()); 265 } 266 } 267 268 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, 269 ResourceProvider* resource_provider) { 270 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 271 return false; 272 return LayerImpl::WillDraw(draw_mode, resource_provider); 273 } 274 275 void DelegatedRendererLayerImpl::AppendQuads( 276 QuadSink* quad_sink, 277 AppendQuadsData* append_quads_data) { 278 AppendRainbowDebugBorder(quad_sink, append_quads_data); 279 280 // This list will be empty after a lost context until a new frame arrives. 281 if (render_passes_in_draw_order_.empty()) 282 return; 283 284 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; 285 286 const RenderPass* root_delegated_render_pass = 287 render_passes_in_draw_order_.back(); 288 289 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 290 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 291 292 // If the index of the RenderPassId is 0, then it is a RenderPass generated 293 // for a layer in this compositor, not the delegating renderer. Then we want 294 // to merge our root RenderPass with the target RenderPass. Otherwise, it is 295 // some RenderPass which we added from the delegating renderer. 296 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 297 if (should_merge_root_render_pass_with_target) { 298 // Verify that the RenderPass we are appending to is created by our 299 // render_target. 300 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 301 302 AppendRenderPassQuads( 303 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 304 } else { 305 // Verify that the RenderPass we are appending to was created by us. 306 DCHECK(target_render_pass_id.layer_id == id()); 307 308 int render_pass_index = IdToIndex(target_render_pass_id.index); 309 const RenderPass* delegated_render_pass = 310 render_passes_in_draw_order_[render_pass_index]; 311 AppendRenderPassQuads( 312 quad_sink, append_quads_data, delegated_render_pass, frame_size); 313 } 314 } 315 316 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 317 QuadSink* quad_sink, 318 AppendQuadsData* append_quads_data) { 319 if (!ShowDebugBorders()) 320 return; 321 322 SharedQuadState* shared_quad_state = 323 quad_sink->UseSharedQuadState(CreateSharedQuadState()); 324 325 SkColor color; 326 float border_width; 327 GetDebugBorderProperties(&color, &border_width); 328 329 SkColor colors[] = { 330 0x80ff0000, // Red. 331 0x80ffa500, // Orange. 332 0x80ffff00, // Yellow. 333 0x80008000, // Green. 334 0x800000ff, // Blue. 335 0x80ee82ee, // Violet. 336 }; 337 const int kNumColors = arraysize(colors); 338 339 const int kStripeWidth = 300; 340 const int kStripeHeight = 300; 341 342 for (size_t i = 0; ; ++i) { 343 // For horizontal lines. 344 int x = kStripeWidth * i; 345 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); 346 347 // For vertical lines. 348 int y = kStripeHeight * i; 349 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); 350 351 gfx::Rect top(x, 0, width, border_width); 352 gfx::Rect bottom(x, 353 content_bounds().height() - border_width, 354 width, 355 border_width); 356 gfx::Rect left(0, y, border_width, height); 357 gfx::Rect right(content_bounds().width() - border_width, 358 y, 359 border_width, 360 height); 361 362 if (top.IsEmpty() && left.IsEmpty()) 363 break; 364 365 if (!top.IsEmpty()) { 366 scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create(); 367 top_quad->SetNew(shared_quad_state, top, colors[i % kNumColors], false); 368 quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data); 369 370 scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create(); 371 bottom_quad->SetNew(shared_quad_state, 372 bottom, 373 colors[kNumColors - 1 - (i % kNumColors)], 374 false); 375 quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data); 376 } 377 if (!left.IsEmpty()) { 378 scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create(); 379 left_quad->SetNew(shared_quad_state, 380 left, 381 colors[kNumColors - 1 - (i % kNumColors)], 382 false); 383 quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data); 384 385 scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create(); 386 right_quad->SetNew( 387 shared_quad_state, right, colors[i % kNumColors], false); 388 quad_sink->Append(right_quad.PassAs<DrawQuad>(), append_quads_data); 389 } 390 } 391 } 392 393 void DelegatedRendererLayerImpl::AppendRenderPassQuads( 394 QuadSink* quad_sink, 395 AppendQuadsData* append_quads_data, 396 const RenderPass* delegated_render_pass, 397 gfx::Size frame_size) const { 398 399 const SharedQuadState* delegated_shared_quad_state = NULL; 400 SharedQuadState* output_shared_quad_state = NULL; 401 402 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { 403 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; 404 405 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 406 delegated_shared_quad_state = delegated_quad->shared_quad_state; 407 output_shared_quad_state = quad_sink->UseSharedQuadState( 408 delegated_shared_quad_state->Copy()); 409 410 bool is_root_delegated_render_pass = 411 delegated_render_pass == render_passes_in_draw_order_.back(); 412 if (is_root_delegated_render_pass) { 413 // Don't allow areas inside the bounds that are empty. 414 DCHECK(display_size_.IsEmpty() || 415 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); 416 gfx::Transform delegated_frame_to_target_transform = 417 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); 418 419 output_shared_quad_state->content_to_target_transform.ConcatTransform( 420 delegated_frame_to_target_transform); 421 422 if (render_target() == this) { 423 DCHECK(!is_clipped()); 424 DCHECK(render_surface()); 425 DCHECK_EQ(0, num_unclipped_descendants()); 426 output_shared_quad_state->clip_rect = MathUtil::MapClippedRect( 427 delegated_frame_to_target_transform, 428 output_shared_quad_state->clip_rect); 429 } else { 430 gfx::Rect clip_rect = drawable_content_rect(); 431 if (output_shared_quad_state->is_clipped) { 432 clip_rect.Intersect(MathUtil::MapClippedRect( 433 delegated_frame_to_target_transform, 434 output_shared_quad_state->clip_rect)); 435 } 436 output_shared_quad_state->clip_rect = clip_rect; 437 output_shared_quad_state->is_clipped = true; 438 } 439 440 output_shared_quad_state->opacity *= draw_opacity(); 441 } 442 } 443 DCHECK(output_shared_quad_state); 444 445 scoped_ptr<DrawQuad> output_quad; 446 if (delegated_quad->material != DrawQuad::RENDER_PASS) { 447 output_quad = delegated_quad->Copy(output_shared_quad_state); 448 } else { 449 RenderPass::Id delegated_contributing_render_pass_id = 450 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; 451 RenderPass::Id output_contributing_render_pass_id(-1, -1); 452 453 bool present = 454 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id, 455 &output_contributing_render_pass_id); 456 457 // The frame may have a RenderPassDrawQuad that points to a RenderPass not 458 // part of the frame. Just ignore these quads. 459 if (present) { 460 DCHECK(output_contributing_render_pass_id != 461 append_quads_data->render_pass_id); 462 463 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( 464 output_shared_quad_state, 465 output_contributing_render_pass_id).PassAs<DrawQuad>(); 466 } 467 } 468 469 if (output_quad) 470 quad_sink->Append(output_quad.Pass(), append_quads_data); 471 } 472 } 473 474 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { 475 return "cc::DelegatedRendererLayerImpl"; 476 } 477 478 void DelegatedRendererLayerImpl::ClearChildId() { 479 if (!child_id_) 480 return; 481 482 if (own_child_id_) { 483 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 484 provider->DestroyChild(child_id_); 485 } 486 487 child_id_ = 0; 488 } 489 490 } // namespace cc 491