1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package com.jme3.scene; 33 34 import com.jme3.renderer.Camera; 35 import com.jme3.scene.control.CameraControl; 36 import com.jme3.scene.control.CameraControl.ControlDirection; 37 38 /** 39 * <code>CameraNode</code> simply uses {@link CameraControl} to implement 40 * linking of camera and node data. 41 * 42 * @author Tim8Dev 43 */ 44 public class CameraNode extends Node { 45 46 private CameraControl camControl; 47 48 /** 49 * Serialization only. Do not use. 50 */ 51 public CameraNode() { 52 } 53 54 public CameraNode(String name, Camera camera) { 55 this(name, new CameraControl(camera)); 56 } 57 58 public CameraNode(String name, CameraControl control) { 59 super(name); 60 addControl(control); 61 camControl = control; 62 } 63 64 public void setEnabled(boolean enabled) { 65 camControl.setEnabled(enabled); 66 } 67 68 public boolean isEnabled() { 69 return camControl.isEnabled(); 70 } 71 72 public void setControlDir(ControlDirection controlDir) { 73 camControl.setControlDir(controlDir); 74 } 75 76 public void setCamera(Camera camera) { 77 camControl.setCamera(camera); 78 } 79 80 public ControlDirection getControlDir() { 81 return camControl.getControlDir(); 82 } 83 84 public Camera getCamera() { 85 return camControl.getCamera(); 86 } 87 88 // @Override 89 // public void lookAt(Vector3f position, Vector3f upVector) { 90 // this.lookAt(position, upVector); 91 // camControl.getCamera().lookAt(position, upVector); 92 // } 93 } 94