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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #ifndef V8DOMConfiguration_h
     30 #define V8DOMConfiguration_h
     31 
     32 #include "bindings/v8/V8DOMWrapper.h"
     33 #include <v8.h>
     34 
     35 namespace WebCore {
     36 
     37 class V8DOMConfiguration {
     38 public:
     39     // The following Configuration structs and install methods are used for
     40     // setting multiple properties on an ObjectTemplate, used from the
     41     // generated bindings initialization (ConfigureXXXTemplate). This greatly
     42     // reduces the binary size by moving from code driven setup to data table
     43     // driven setup.
     44 
     45     // AttributeConfiguration translates into calls to SetAccessor() on either
     46     // the instance or the prototype ObjectTemplate, based on |onPrototype|.
     47     struct AttributeConfiguration {
     48         const char* const name;
     49         v8::AccessorGetterCallback getter;
     50         v8::AccessorSetterCallback setter;
     51         v8::AccessorGetterCallback getterForMainWorld;
     52         v8::AccessorSetterCallback setterForMainWorld;
     53         const WrapperTypeInfo* data;
     54         v8::AccessControl settings;
     55         v8::PropertyAttribute attribute;
     56         bool onPrototype;
     57     };
     58 
     59     // AccessorConfiguration translates into calls to SetAccessorProperty()
     60     // on prototype ObjectTemplate.
     61     struct AccessorConfiguration {
     62         const char* const name;
     63         v8::FunctionCallback getter;
     64         v8::FunctionCallback setter;
     65         v8::FunctionCallback getterForMainWorld;
     66         v8::FunctionCallback setterForMainWorld;
     67         const WrapperTypeInfo* data;
     68         v8::AccessControl settings;
     69         v8::PropertyAttribute attribute;
     70     };
     71 
     72     static void installAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const AttributeConfiguration*, size_t attributeCount, v8::Isolate*, WrapperWorldType currentWorldType);
     73 
     74     template<class ObjectOrTemplate>
     75     static inline void installAttribute(v8::Handle<ObjectOrTemplate> instanceTemplate, v8::Handle<ObjectOrTemplate> prototype, const AttributeConfiguration& attribute, v8::Isolate* isolate)
     76     {
     77         (attribute.onPrototype ? prototype : instanceTemplate)->SetAccessor(v8::String::NewFromUtf8(isolate, attribute.name, v8::String::kInternalizedString),
     78                                                                     attribute.getter,
     79                                                                     attribute.setter,
     80                                                                     v8::External::New(isolate, const_cast<WrapperTypeInfo*>(attribute.data)),
     81                                                                     attribute.settings,
     82                                                                     attribute.attribute);
     83     }
     84 
     85     template<class ObjectOrTemplate>
     86     static inline void installAttribute(v8::Handle<ObjectOrTemplate> instanceTemplate, v8::Handle<ObjectOrTemplate> prototype, const AttributeConfiguration& attribute, v8::Isolate* isolate, WrapperWorldType currentWorldType)
     87     {
     88         v8::AccessorGetterCallback getter = attribute.getter;
     89         v8::AccessorSetterCallback setter = attribute.setter;
     90         if (currentWorldType == MainWorld) {
     91             if (attribute.getterForMainWorld)
     92                 getter = attribute.getterForMainWorld;
     93             if (attribute.setterForMainWorld)
     94                 setter = attribute.setterForMainWorld;
     95         }
     96         (attribute.onPrototype ? prototype : instanceTemplate)->SetAccessor(v8::String::NewFromUtf8(isolate, attribute.name, v8::String::kInternalizedString),
     97             getter,
     98             setter,
     99             v8::External::New(isolate, const_cast<WrapperTypeInfo*>(attribute.data)),
    100             attribute.settings,
    101             attribute.attribute);
    102     }
    103 
    104     // ConstantConfiguration translates into calls to Set() for setting up an
    105     // object's constants. It sets the constant on both the FunctionTemplate and
    106     // the ObjectTemplate. PropertyAttributes is always ReadOnly.
    107     struct ConstantConfiguration {
    108         const char* const name;
    109         int value;
    110     };
    111 
    112     static void installConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const ConstantConfiguration*, size_t constantCount, v8::Isolate*);
    113 
    114     // MethodConfiguration translates into calls to Set() on the prototype
    115     // ObjectTemplate.
    116     struct MethodConfiguration {
    117         const char* const name;
    118         v8::FunctionCallback callback;
    119         v8::FunctionCallback callbackForMainWorld;
    120         int length;
    121     };
    122 
    123     static void installCallbacks(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, v8::PropertyAttribute, const MethodConfiguration*, size_t callbackCount, v8::Isolate*, WrapperWorldType);
    124 
    125     static void installAccessors(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, const AccessorConfiguration*, size_t accessorCount, v8::Isolate*, WrapperWorldType);
    126 
    127     static v8::Local<v8::Signature> installDOMClassTemplate(v8::Handle<v8::FunctionTemplate>, const char* interfaceName, v8::Handle<v8::FunctionTemplate> parentClass, size_t fieldCount,
    128         const AttributeConfiguration*, size_t attributeCount,
    129         const AccessorConfiguration*, size_t accessorCount,
    130         const MethodConfiguration*, size_t callbackCount,
    131         v8::Isolate*, WrapperWorldType);
    132 };
    133 
    134 } // namespace WebCore
    135 
    136 #endif // V8DOMConfiguration_h
    137