1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package com.jme3.light; 34 35 import com.jme3.export.InputCapsule; 36 import com.jme3.export.JmeExporter; 37 import com.jme3.export.JmeImporter; 38 import com.jme3.export.OutputCapsule; 39 import com.jme3.math.Vector3f; 40 import com.jme3.scene.Spatial; 41 import java.io.IOException; 42 43 /** 44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space. 45 * E.g sun or moon light. 46 * <p> 47 * Directional lights have no specific position in the scene, they always 48 * come from their direction regardless of where an object is placed. 49 */ 50 public class DirectionalLight extends Light { 51 52 protected Vector3f direction = new Vector3f(0f, -1f, 0f); 53 54 @Override 55 public void computeLastDistance(Spatial owner) { 56 lastDistance = 0; // directional lights are always closest to their owner 57 } 58 59 /** 60 * Returns the direction vector of the light. 61 * 62 * @return The direction vector of the light. 63 * 64 * @see DirectionalLight#setDirection(com.jme3.math.Vector3f) 65 */ 66 public Vector3f getDirection() { 67 return direction; 68 } 69 70 /** 71 * Sets the direction of the light. 72 * <p> 73 * Represents the vector direction the light is coming from. 74 * (1, 0, 0) would represent a directional light coming from the X axis. 75 * 76 * @param dir the direction of the light. 77 */ 78 public void setDirection(Vector3f dir){ 79 direction.set(dir); 80 if (!direction.isUnitVector()) { 81 direction.normalizeLocal(); 82 } 83 } 84 85 @Override 86 public Type getType() { 87 return Type.Directional; 88 } 89 90 @Override 91 public void write(JmeExporter ex) throws IOException { 92 super.write(ex); 93 OutputCapsule oc = ex.getCapsule(this); 94 oc.write(direction, "direction", null); 95 } 96 97 @Override 98 public void read(JmeImporter im) throws IOException { 99 super.read(im); 100 InputCapsule ic = im.getCapsule(this); 101 direction = (Vector3f) ic.readSavable("direction", null); 102 } 103 104 } 105